![]() You roll them, manipulate them and then place them. ![]() So I approached Doom Machine from that angle. Now, I'm not a solo-gamer myself, preferring to play games with other people, but I have recently started to play co-operative games more often, and you could argue that all solo games are basically co-operative games, but you're playing by yourself. I've not actually seen a physical copy of Doom Machine, having only played it on Tabletop Simulator, but from what I can tell by having seen a photo of the prototype and knowing how big mint tins are, I do think it will fit neatly into your coat pocket, handbag or rucksack and as long as you have a little table, you can play it pretty much anywhere while out and about. The illustrations by Nathan Meunier are also incredible and really bring you into the world this little game conjures up - and when I say little, I am talking about a mint tin game that consists of a deck of cards, two handfuls of dice and some tokens. The theme is pretty incredible and reminds me a little of The Matrix or similar apocalyptic science-fiction settings. It was a matter of taking it one machine part at a time until I reached the core and was finally able to put an end to the Doom Machine by Nathan Meunier. I had to do what I could and fight my way through the ever-increasing number of machine parts, which were making the machine stronger and bring it closer to sentience. It seemed like an impossible task, but I was mankind's only hope.
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